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UI Designer & Visual Artist

I CREATE BEAUTIFUL, INTUITIVE AND MEANINGFUL USER-CENTRIC DESIGNS FOR DEVICES OF ALL SCALE. MY CURRENT FOCUS IS ON BUILDING COMPONENTS AND SYSTEM LIBRARIES FOR MOBILE, WEARABLE, AND DESKTOP PLATFORMS.

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WORK

component libraries

Helping designers work more efficiently with property-rich, hi-resolution components

prototyping

Building prototypes to explore hardware and software capabilities

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app screens

Building scalable files for use across all advertising platforms

ICONOGRAPHY

Highlighting characteristics about a searched location

experience

Experience

2022-2023

META

Product Designer

I worked with the Reality Labs team to develop a wearables product. I designed and built system components and iconography within the Figma Platform as well as created interaction prototypes.

2020-2022

FITBIT

UI / UX Designer
I built Fitbit's first design and component library for their smartwatch line. I also created 3rd party wearable experiences for Fitbit's Strava, Uber and ETrade apps.

2016-2018

GOOGLE

UI / UX Designer
I worked with Google Maps as a production designer creating solutions across the Maps landscape. I worked on various public transportation concepts as well as built component libraries for use across many teams within Google.

2011-2015

APPLE

UI/UX and Print Design

I built high-resolution digital assets for use across multiple advertising platforms. Prior to that I worked with Apple's large format team designing layouts for use in the Apple Retail stores around the world.

2005-2009

RR DONNELLEY

Production Designer

I designed print and web collateral used for Johnson & Johnson's Acuvue Brand Contact Lenses advertising campaigns.

contact

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